Tag Archives: pixel art

Mercedes W07 pixels!

So I know in my last post I mentioned that I was going to some stuff away from the Formula 1 thing, and I am pretty sure that I said the same thing in the post before that. Well…I went back into it, but only really to finish up the Mercedes W07!

Mercedes W07

Realistic Version

Mercedes W07 BLO

Black Outline Version

The Mercedes W07 is the 7th car produced by the Mercedes works team, starting with the W01 in 2010 (which was developed from the Brawn BGP 001). This car is the successor to the very well performing W06, which itself was a successor to the very well performing W05.

The car is Mercedes’ challenger for the 2016 season, and it is proving as much a grid leader as its predecessors. In the hands of Nico Rosberg, the car has won every race so far, and the car has lead almost every single practice and qualifying session this year. Ferrari have come close, and Red Bull are a little but closer as well, however the car seems to be yet again the class leader this year.

The car, remarkably, has developed some very new ideas, including the serrated bargeboard, and the very large engine air intake above the driver’s head, the angle of which is deliberately angled forward. The car also sports some very aggressive sidepod designs at the front (which cannot be seen above), with the side impact structures peeking out of the sidepods.

Close ups of the Mercedes W07. Click to expand.

To ‘pixelise’ this car was one heck of a challenge. Mercedes really like to use airbrush effects on their cars, and the W07 is no exception. They used the effect on the nose cone (where the Petronas teal makes way for the Mercedes silver, with a bit of dark grey thrown in), on the sidepods (with the same Petronas teal and Mercedes silver with dark grey) and on the engine cover (where there is a broad dark grey that fades into the silver surrounding it). Together with the actual shading and highlighting, the car was incredibly hard to get right. All in all though, I think I managed to do a fairly decent job!

Here’s the Mercedes with the rest of the gang:

Ferrari Manor Red Bull Renault Haas Mercedes BLO

6 down and 5 to go! With the Mercedes, I think I will maybe do another Race Review and FINALLY spend some time on some other projects (yeah, I said that last time and the time before that!).

Enjoy!

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Haas F1 VF-16 Pixels!

For my next trick, I will pull the Haas VF-16 pixel out of my files and place it in this here blog!

Haas VF-16

Realistic Version

Haas VF-16 BLO

Black Outline Version

The Haas VF-16 is the product from the newest Formula 1 team to enter the sport. The team is headed up by Gene Haas, of Haas Automation fame, a company that designs and develops CNC machines. In order to promote his CNC machines and company, Gene decided to enter into Formula 1 with a new team.

As they are a new team, there is not a lot of history of Haas in Formula 1. Haas’ racing experience comes from his NASCAR experience, where he started Haas CNC Racing in 2002, which eventually became Stewart-Haas Racing.

The car was developed throughout 2015, utilising former Marussia facilities in England as a European base. Haas also has a close collaboration with the Ferrari F1 team, and have utilised a number of Ferrari components that are in line with the allowable parts contained within the technical regulations. The car uses a 2016 Ferrari power plant for 2016, and the car is driven by former Renault and Lotus F1 driver Romain Grosjean, and former Sauber and Ferrari reserve driver Esteban Gutierrez.

The car itself is quite simple in colour and logos; currently only Haas, Richard Mille (watches) and Alpinestar (apparel) appear on the car. Haas has stated that sponsorship is not a problem for the team at the moment, possibly concentrating on establishing the car and team or the future.The colour scheme was tweaked after the early season testing, with the current white (or very light grey) originally being a darker grey.

I quite liked developing this car in pixels given the simplicity and ease of development. I think the car looks great, the livery is a bit understated, and it is always nice to have a bit more brighter grid!

Here is the completed gang so far:

Ferrari Manor Red Bull Renault Haas BLO

Last time I think I mentioned that I was going to do some other stuff away from the Formula 1 pixels, and I think I might take this time to do that. I have some ideas on some Disneyland related stuff, but I will likely have 10 more ideas between now and next week anyway, so who knows?

Enjoy!

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Renault RS.16 pixels!

The Renault RS pixels have been completed! Check out the cool matte finish of the very yellow Renault RS below:

Renault RS16

The 2016 Renault RS.16

The Renault RS.16 is the first Renault branded Formula 1 car since 2010 (In 2011, Renault sold its remaining 25% stake in the team to Lotus Cars, causing the team to be branded Lotus Renault GP). The team decided very late in 2015 to buy back the Lotus F1 team  (car below) and move forward under the Renault name.

Lotus E23

The 2015 Lotus F1 E23

The Renault company reviewed their participation in Formula 1 from mid to late 2015, and reviewed whether to stay in the sport as an power unit supplier, withdraw altogether or make an effort to become a fully fledged team again. Following from the backlash from Red Bull based on the performance of the Renault power unit, Renault decided against withdrawing, instead deciding to buy back the Lotus F1 team (reportedly for £1) and continuing as a car and power unit manufacturer.

Close ups of the Renault RS16. Click to expand.

The car is now powered, unsurprisingly, by a Renault RE16 power unit. Up until late 2015, the car was powered by a Mercedes power unit, and therefore the car has not been fully designed for the Renault power unit. The car is relatively unchanged from the Lotus F1 car, with many similar design features.

Hopefully for Renault the decision to be more involved in Formula 1 is successful or them. I know many people are happy for them to have brought back a bit of colour to the grid, which saw a particular bias towards darker colours in recent years. With the awesome yellow back on the grid, you can’t miss them, and the matte effect really brings something special. Hopefully their performance will catch up to their looks!

So far, I have completed 4/11 cars, and here they all are:

Ferrari Manor Red Bull Renault

I wonder which I will do next! I am actually probably going to step away from the pixels for just a wee bit and tackle some other exciting stuff. Stay tuned!

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Red Bull RB12 pixels!

As part of my Formula 1 Race Review project, I am developing pixel-art style Formula 1 cars for the 2016 season. Today I have completed the Red Bull RB12!

Red Bull RB12

After a 2015 season that provided no wins, the relationship between Red Bull and engine supplier Renault waned, as the French power unit manufacturer failed to make gains on their power unit during the season. A number of times Renault provided updates, only for the drivers to exclaim that the power units felt more or less the same.

Trying to find a more powerful power unit, Red Bull tried, and failed, to obtain a Mercedes and Ferrari engine. In the end Red Bull had to once again side with Renault, however in order to separate themselves from the relationship with Renault, Red Bull partnered up with watch designer Tag Heuer to have their Renault power units badged as Tag Heuer power units.

2016 has started reasonably well for the Red Bull team. The updated Renault/Tag Heuer power unit has provided a more reliable power unit with an increase in power and drivability. Red Bull scored a 4th place in the Australian Grand Prix and the car seems to be decently competitive, potentially being the ‘best of the rest’ behind Mercedes and Ferrari. While still early days, Red Bull and Renault have stated that a fairly big jump in performance will come in Canada. Time will tell!

Be sure to click on each image above for close ups!

I really wanted to try out the matte effect the Red Bull have decided to use for their cars this year. The highlights used on this car a much reduced from that used on the Ferrari and Manor cars shown earlier. The matte finish seems to be no where near as reflective, almost diffusive in nature.

Red Bull have gone for a new design for their livery this year, in light of their departure from their closer tires with Renault – gone are Renault, and the purple Infiniti branding, and also gone is their typical blue colouring, giving way for a quite dark navy blue.

The car in real life looks amazing, and I hope that (as a totally unbiased Australian) that the team is able to bring the fight to Mercedes and Ferrari.

Next up? Maybe the very yellow Renault, or the Force India? I just don’t know!

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Manor MRT05 Pixels!

As part of my more regular blog updates, I hereby present the completed Manor MRT05 pixels!

Manor MRT05

The Manor MRT05 was revealed with great anticipation earlier in the year, as a renewed Manor Racing team looked to increase their performance in 2016 following what was essentially a ‘gap’ year in 2015. Largely a transition for the team, the 2015 season did not start amicably, with the team not running at all in the first round in Australia, and only fielding one car in Malaysia. For the rest of the season however, the car was still some 5-6 seconds off the field in terms of raw pace, owing to the fact that the team was bought out shortly before the start of the season, and the car used was essentially an old designed altered to fit the technical regulations without any real design development.

In 2016, the team has fielded a completely new car in the MRT05, and has released this car under a new identity known as Manor Racing. The car features the new Manor Racing colours of orange, blue and white, and while the sponsorship totals are modest, the livery itself is striking and follows the lines of the car very well, garnering the praise of many F1 fans due to its colour and not being another ‘black or dark grey’ car.

Be sure to click on each image above for close ups!

After the completion of the Ferrari SF16-H, I knew this had to be the next car I did. The livery is quite something when placed among the rest of the filed (Renault notwithstanding), and the car has some nice proportions with the long nose. I am really looking forward to seeing this out on circuit!

Over the next couple of days I will be trackside at the first round of the F1 season at Albert Park. I will be taking many a photo so I’ll be sure to post my favourites!

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Ferrari SF16-H Pixels!

A new for 2016 – smaller and more frequent blog posts!

This initial post is all about the new Ferrari SF16-H Formula 1 car, and my attempt to pixelise the car like I did last year with the 2015 crop of Formula 1 cars:

WilliamsFerrariMercedesSauberSTRLotusForceIndiaMcLarenManorRedBull

2015 Formula 1 Cars

This is all for the Race Review I will be doing once the season kicks off in about 2 wees time. I revisited the pixel work I did last year and started anew, concentrating on improving the look of the cars and give a bit more of a bold feel.

Ferrari SF16-H

2016 Ferrari SF16-H

There it is!

Apart from including the new 2016 shapes and liveries, the method has changed quite a bit too! Namely:

  • Tyres and wheels: The colour of the tyres has darkened, the shading has been improved, Pirelli markings have been improved, wheel rendering has improved.
  • Body Shading: Body shading has now gone down to just 2 highlights and 2 shades. The 2015 cars had 3 for each. The 2 highlights are used for general light and refections, and the shadings are for different levels of darkness.
  • Body Design: The proportions and design of the body has been cleaned up. In 2015, the rear wing was higher than the top edge of the engine cover, which was buggy.

From this, I will develop the rest of the cars for implementation into the Race Review work happening throughout the year!

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Belated 2016 welcome!

Hello and welcome to 2016. I realise that by now it is almost 2 months in to 2016, but it has really been my first chance to update this blog since the year began, so please forgive my belated-ness.

This year has started with an increased vigor, excitement and optimism, together with the harsh realities of time and pressures to succeed. Fun fun!

Formula 1 2016 Season Race Review

The 2016 Formula 1 season is almost upon us, with pre-season testing starting yesterday on the 22nd of February. 8 days of testing will go ahead before the season kicks off in earnest on March 28th for the first practice sessions.

Last year I developed a concept for a Formula 1 Season review, with a page dedicated to each race weekend, showing things like practice, qualifying and race results, and some other infographical items such as tyre strategies.

Initial versions of the Race Review for the 2015 British Grand Prix

I didn’t quite make it to finishing it last year as I was still working on the concept and layout, but I have been working on refining the layout and concept, including the splash page, and have come up with the following style.

Current versions of the Race Review, new splash page on the right

To be completely honest, the overall design hasn’t changed too much. The major change to the concept was to reduce the size down to an A3 standard sheet size, for better costs down the track if I were to ever get the designs printed. I toyed with the idea of having the practice sessions lined up at the top as opposed to the side as it is now, but the sizing just wasn’t working very well. So, on the side they remained. Other information from the previous version remains, including visual qualifying results, race history charts and tyre strategy.

One of the new additions to the layout is the introduction of weathr icons to show the weather on a particular day. This will be useful for when a particular session is wet, but will also tell how wet a session was (i..e stormy as opposed to showery). The con set looks like this.

Weather Icon Set

Race Review weather icon set (snow, storms, rain, showers, overcast, partly cloudy, sunny/clear)

I still have to implement night-time icons, including icons for night time rain just in case we get something like that, however i don’t think I’ll be using the snow icon very much at all 🙂

With the 2016 Formula 1 cars having recently been launched, I can also start to develop the car graphics. Last year I developed pixel-art style graphic which have proven to be quite popular. I was not satisfied by the realism they provided and have been experimenting with something a bit more realistic, especially considering that I plan to include team-sheets as well i the Race Review. I have begun developing something based on the newly released Ferrari SF16-H:

Ferrari SF16-H (early work)

Obviously this isn’t finished, but I am not 100% convinced on the style so far, so I may try something a bit more realistic. The good news is that it will serve as the basis of the other cars, but one of the aims of this task was to reduce the workload in producing the other cars by converting to a more realistic approach.

As the F1 season kicks on, I will start to develop the weekends as they come about. Before the start of the season I hope to knock off a chunk of the cars and present them on this blog as soon as I can!

Sunbury International Circuit

The Sunbury International Circuit design continues into 2016. Admittedly i have put this on the back burner a bit on order to concentrate on other projects, which is a shame, however the design of the circuit is really in its last phases.

Since last time I have concentrated on the realistic top down design of the circuit. This design also considers things like circuit access, circuit provisions, and spectator access. The top down view includes grandstands and viewing mounds, as well as the three design features, the train station (completed, to be CADed), the main grandstand (completed, to be drawn up) and the main put building  (incomplete).

The current state of the project is shown here:

SIC RL Layout 20160224

 

I plan on developing the car access to the circuit, and I am trying to consider what would happen without the outer ring road  (large road that goes from left to the middle top). I need to develop a way in which cars can get in and out of the circuit without causing major traffic issues (although this may just be inevitable).

Further to this, I need to complete the pit building design, draw up the main grandstand design and implement into the top down view and finish up the layout design for the circuit. The main grandstand currently looks a bit like this:

Grandstand snippy 20160224

After this I still would like to develop a design book of the circuit, showing the history of the design, as well as a promo book as a mock marketing for the circuit itself.

Single Seater Racing Car Design

Late-ish last year I started a project to develop a realistic racing car design that was designed to tackle some of the issues currently faced by Formula 1. The main issue today is the inability for cars to follow one another due to the presence of turbulent air – the turbulent or ‘dirty air’ that comes off a car ahead causes the performance of the car behind to drop off, causing the car to be unable to overtake. This leads to fairly processional racing, whereby cars are unable to attack each other because either they cannot get lose enough, or extract too much from the tyres in order to gain time on the car in front, meaning that overtaking becomes meaningless.

One of the ways to combat this is to implement a ground effect to the cars. Ground effect uses the sidepod design as downforce generating devices that are largely free from the effects of turbulent air. The sidepods (which house things like the car radiators for cooling) are shaped like aerofoils, producing downforce. However, in order for these devices to work efficiently, the airflow underneath needs to be effectively sealed from the outside. These seals were known as ‘skirts’. Ground effect was largely popular in Formula 1 in the 80s when the technology was developed, and by implementing the design, Formula 1 cars ended up having their front wings largely removed, such was the effectiveness of ground effect.

The drawback to a ground effect was that when the seal was broken, outside air would enter the underside of the sidepod, and a dramatic loss of downforce would occur. This mean cars would lose control, and an accident would likely occur. This of course was back when circuit safety standards were still a bit primitive, however there remains a risk of accidents occurring with a full ground effect being implemented on Formula 1 cars today.

All that said and done, my concept in development tries to implement ground effect by implementing a limited ground effect. A concept 3 view study design is shown below.

Untitled 4 view rough

The sidepods on both sides of the driver cockpit (middle grey rectangle on the top view) house the aerofoil shaped sidepods. The skirts in the concept act the same way as the design from the 80s, however I have mandated a 20mm gap between the skirt and the road. This will enable any loss of downforce to be less dramatic. Furthermore, The floor of the car extends out, thus also helping to reduce the risk of outside air entering underneath the sidepod. The design also features scoops to divert air away from the rear wheels, and small venturi tunnels that create downforce and help divert air through the car out the rear rather than along the outside of the moving wheel. The front wing is simplified due to the increase in downforce from the sidepods, which reduces the sensitivity of the car in turbulent air.

The other design factor I wanted to explore (but not necessarily implement) was a closed cockpit. Closing the cockpit on a Formula 1 car is a currently a fiercely debated topic,with drivers, fans and team members divded on what the best thing to do would be. Some are happy for the increased safety, but others say it goes against the sence of Formula 1. Either way, I wanted to explore the options, and explore them properly.

Here’s a (not-so) quick sketch I did of the above concept with a closed cockpit:

12728852_1104861346211855_5519207841977852775_n

I am still working on the engineering side of a closed cockpit, and whether it will actually help or hinder driver egress, but my work continues!

Screen Printing style Formula 1 artworks

While undertaking my Race Review layout design, I developed the Lewis Hamilton Mercedes art piece below. I was really intrigued by the design process, and the reception to it was really great, so I took to trying out another image, this time the Ferrari 641 driven by Alain Prost. check it out!

Vienna 12 Hour Display

Viernna 160603 to 1150

A slight aside to the usual work I have been doing. There is a website called fotowebcam.eu that takes photos of places in and around the European alps, mostly concentrated in Austria and Germany, that automatically take photos every 10 minutes. I had this idea, based on a similar idea I saw weeks ago, to develop a ‘timeline’ using these photos.

The above is the city of Vienna from 00:00 to 11:50, with each strip representing a photo every 10 minutes. The timeline shows night time in the early morning, followed by sunrise and the morning sun.

I think this is a really great way to show the passing of a day in a particular location – the way the city looks with all ligths on, during the beautiful sunrise, and when the city is bathed in sunlight thereafter, revealing many more different aspects of the city.

I originally had developed one of these over a 24 hour period, but couldn’t get the nuber of strips to line up, forcing me to start smaller to get the process right. I have also half developed a piece like the above, but having a shot for each day of the year at 13:00. It looks not too bad, if not a bit messy!

That’s it from me for this round!

Welp, that’s all I have to offer this time around, but stay turned as I hope to be able to update this blog a bit more often than the bi-monthly schedule I seem to have made myself.

I will continue to develop the Race Review work, including developing the 2016 F1 cars, and will continue work on the Sunbury International Circuit and Racing Car design, plus whatever else comes in between!

Finally, I now have Instagram! Woohoo! You can catch me at the following places:

Instagram: https://www.instagram.com/stylepixelstudios/

Facebook: https://www.facebook.com/stylepixelstudios/

Twitter: https://twitter.com/Stylepixstudios

Email: adam@stylepixelstudios.com.au

‘Til next time!

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