Tag Archives: ferrari

Ferraris and Race Reviews

HI everyone,

So, unsurprisingly for me, but perhaps surprisingly for others, I haven’t updated this blog in just over 6 months. Whoah nelly! I can assure you all that I have actually been doing stuff in that time, believe me!

Anywaym, here’s all the stuff I’ve been doing:

Race review

So I embarked on a revision of my large Race Review project.

For those who don’t know what this is (which is most likely a lot of you), my idea was to have a printed book with a review of every Formula 1 race during the season. This idea has come up every year, but I have mainly developed the idea and developed the background work to make it easier for me to update a race review for all 20 races.

The most complete version I had looked a bit like this for last year’s Australian Grand Prix:

Aus GP Sheet 1 RGBAus GP Sheet 2 RGB

Neat huh!

But I wasn’t satisfied with the info page. For one, I was using my pixel art side view cars which didn’t translate very well on to higher resolutions. I was also a bit sceptical about the qualifying percentage gap graphic at the top right, and I felt it was a bit cluttered and confusing. I decided to redesign the layout a bit an ended up with the following:

A3 Layout Plan 20170516 Cover Sheet pngA3 Layout Plan 20170128

So a couple of points on the redesign:

  1. I am still not decided on what I want to do for the front cover. In this version I attempted a collection of cars and drivers based on the fact that it was the first race of the season, and I wanted to feature more than 1 driver on the cover as there was a lot of things going on in the race – Ricciardo’s home race being so lacklustre, the late call up for Giovinazzi, Vettel’s win, Bottas’ performance, etc. I think for the final I’ll leave it to 1 or two drivers as 5 is a lot of work!
  2. I have gotten rid of thew world map and circuit location on the first page.
  3. I have added tyre selections for all sessions!
  4. I have replaced the top right qualifying performance with an overview of fastest laps throughout the weekend.
  5. I have used placeholder car images, and am hopign to replace them with actual images of the 2017 cars.
  6. Not sure what t do with that open area to the right of the race results.

I’ll probably continue work on these and may have an updated one for a Grand Prix down the track!

Ferrari SF70H Side View

In my work on the above Race Review, I wanted to develop some really schmick side views of the cars for use in the practice/quali/race/podium sections. I also had idea of having a section in the book with all the teams and their cars and some words about each. Together with my earlier work on trying tomap and understand the 2017 Bodywork regulations, I set about developing a side view drawing of the Ferrari SF70H:

2017 Ferrari SF70H Raked Small

And some close up shots here:

2017 Ferrari SF70H Close Rear2017 Ferrari SF70H Close Front2017 Ferrari SF70H Close Mid

The exact specification of this SF70H is more in line with the laucnh spec of the car. I am hoping that I will be able to update the car with updates based on each race, pending updates at all.

I am also hoping to do every other car across the field, yes, hoping!

That’s it from me really for this update. Not much has actually been finsihed but a couple of cool things have been done. I am planning on continueing work on the above, but also maybe doing some cool Disneyland stuff too. Who knows! Hopefully it won’t take me so long to update the blog next time!

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Wings, Cars and Elevation!

Formula 1 Ferrari Front Wings

A little over 8 friggin’ years ago, I developed the below piece of work showing variations to the design of a Formula 1 front wing. The idea was to take an example wing, vary the design a number of times to demonstrate the variation in design of Formula 1 front wings at the time. This has been taken from my old DeviantArt account (http://stylepixelstudios.deviantart.com/)

2008 Work

I quote liked this excercise, but with the sheer complexity of the front wings employed in modern times, I knew that I wouldn’t be able to replicate the same feat. I therefore decided to try and replicate historical front wings as a matter of comparison between the years. I would try and create a graphic of each front wing used each year, from the same perspective, in order for each wing to be comparable instantly.

I took the 2016 wing as the baseline, and have purposely not included any sponsor or brand markings as I wanted the form of the wing to stand out.

2016 900

Formula 1 front wing – Ferrari SF16-H

I then set out to do my next wing – this time from the 2013 car, the F138. The 2013 F138 front wing was the most complex wing of the 1800mm wide era of front wings (from 2009 – 2013), with 5 years of development under the belts of the Ferrari aerodynamic team.

The issue I had now with this wing was that I had to fit the perspective in with what was established in the 2016 front wing. The result is below:2013 900

Formula 1 front wing – Ferrari F138

Further to this, I developed the very first Ferrari front wing from 2009 from the Ferrari F60. This was the first front wing from the new 1800mm width era with the neutral middle section. Comparing with the above, it’s quite a change!

2009 900

Formula 1 front wing – Ferrari F60

I am hoping eventually to complete the set of front wings from the same angle to demonstrate the evolution of the Formula 1 front wing, whether it be from evolutionary change, or from a regulations refresh. The plan would be to show a 15 year history, starting in 2002, and producing a wing for every year up to 2016. This is what the matrix looks like now:

2002 - 2016 wing 20160904


Formula 1 2017 Renderings with 2016 liveries

One of the projects that has been sitting on the sidelines for a bit is the design of an identity for a Formula 1 racing team, provisionally called Falcon or Falconer Racing Team. As part of this, I wanted to develop a really nice side view rendering for the 2017 Formula 1 aerodynamic regulations coming in, so I could develop some mock up liveries for the new (fictional) team.

After starting way back in May this year, I finally got my butt into gear and finished it up!

Template White All Mod

The car has designed with the expected 2017 Formula 1 aerodynamic regulations in mind, and features many of the changes that are known at the time. Included are the ‘chevron’ front wing, larger bargeboards, angled sidepod flow conditioners (which I have seen both included and not included in speculative renderings from others), and the angled rear wing.

In reality, this wasn’t an engineering study, so I have taken design traits from a number of existing cars

Template White Close Front

2017 Formula 1 Car – Front Detail

The front end of the car utilities a fairly uninspired nose cone,  but employs a front wing endplate that has featured on the Mercedes W07. The front wheel is taken largely off the Red Bull RB12.

Template White Close Rear

2017 Formula 1 Car – Rear Detail

The rear of the car utilises a Mercedes W07 style rear wheel, with a variation of the interesting rear wing endplate that McLaren brought with them to the mid season Austria test

Template White Close Mitte

2017 Formula 1 Car – Mid Detail

The middle of the car utilises a Mercedes W07 style airbox (angled forward and quite large!) with fairly normal parts otherwise – the angled sidepod flow conditioner notwithstanding.

With this template, I can generate good looking liveries for the Falcon/Falconer Racing Team on a realistic rendering!

To demonstrate the ability of the template, I went and developed all 11 2016 Formula 1 team liveries on the 2017 car template:

Ferrari White


Red Bull White

Red Bull Racing

Renault White


Mercedes White



Sauber White


STR White

Scuderia Toro Rosso

Williams White


Force India White

Haas White


Manor White


McLaren White


With the template as well, I can generate fantasy liveries, which I may do in the future!

Sunbury International Circuit Elevation

Work continues, albiet slowly, on the Sunbury International Circuit. This time I have developed a 3D rendering of the elevation profile of the circuit:

Elevation PS

This was developed after I came upon some very accurate elevation data for the area. This new data required me to review the exisiting elevation data for the circuit and make revisions based on what I found. Further to that, I always wanted to develop something like the above for the circuit, and finally had the chance with the accurate elevation data. The elevation above is magnified by 8x, so don’t get any ideas of really awesome elevation changes!

Work on the layout of the entire property, including exit/entry, parking, etc. continues!

Future Work

There is plenty happening, including Falcon/Falconer Racing Team Formula 1 identity design, and Australiair airline identity design. With the latter, I am still trying to piece together what type of airline I want it to be (low cost, middle ground, higher up). I am also always wanting to go back and do a pixel scene as well. Stay tuned!

If you want to catch me anywhere, feel free to get to me on one of the below! Happy to receive anything!

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Email: adam@stylepixelstudios.com.au

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Spanish Grand Prix F1 Weekend Race Review

The Formula 1 Spanish Grand Prix has come and gone, and it played out to be one of the best races this year, if not for a number of years!

This was very much helped by the Mercedes drivers taking each other out at the 4th corner, when an overtaking attempt by Lewis Hamilton went astray after Nico Rosberg shut the door, forcing Hamilont on the grass, and lead to Hamilton losing control of his car, travelling into Rosberg and both cars in to the gravel.

This opened the door for a new victor, and we had it in none other than newly promoted-to-Red-Bull-Racing Max Verstappen!

After a couple of weeks of turmoil, intrigue and suspense, Verstappen showed he was in fact really talented and super quick by holding off a persistent Kimi Raikkonen and taking his first Formula 1 victory after only 24 starts. In 2013 (3 years ago) Verstappen was racing karts!

To commemorate the occasion, and to relive a fantastic grand prix, I decided to develop the Race Review for the Spanish GP.

Click for larger!

Like usual, the Race Review contains all the weekends session information (Free Practice 1/2/3, Qualifying, and Race), as well as some neat infographical stuff, including qualifying gaps, race history/review and tyre strategies. The Race Review also includes my awesome pixel F1 cars!

The front image this week shows Max Verstappen as he goes down the final straight to win. Typically I;d like to feature the official/unofficial driver of the day from eahc GP, so long as there isn’t any special event that happens.

I am hoping to do all 21 Formula 1 races (2 of 5 down!) and release hard copies of them as a sort of coffee table book. Each sheet is the size of a landscape A3 sheet of paper, so big but not huge, good to get a lot of nice looking detail.

The only thing I am thinking of tinkering with is the qualifying percentage graphic – I think using the car graphics makes it a bit messy, especially with the bars showing where each car is, so this is something to work on.

Also, and finally, here is the ‘art piece’ for this Race Review:

Esp GP Art Piece

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Mercedes W07 pixels!

So I know in my last post I mentioned that I was going to some stuff away from the Formula 1 thing, and I am pretty sure that I said the same thing in the post before that. Well…I went back into it, but only really to finish up the Mercedes W07!

Mercedes W07

Realistic Version

Mercedes W07 BLO

Black Outline Version

The Mercedes W07 is the 7th car produced by the Mercedes works team, starting with the W01 in 2010 (which was developed from the Brawn BGP 001). This car is the successor to the very well performing W06, which itself was a successor to the very well performing W05.

The car is Mercedes’ challenger for the 2016 season, and it is proving as much a grid leader as its predecessors. In the hands of Nico Rosberg, the car has won every race so far, and the car has lead almost every single practice and qualifying session this year. Ferrari have come close, and Red Bull are a little but closer as well, however the car seems to be yet again the class leader this year.

The car, remarkably, has developed some very new ideas, including the serrated bargeboard, and the very large engine air intake above the driver’s head, the angle of which is deliberately angled forward. The car also sports some very aggressive sidepod designs at the front (which cannot be seen above), with the side impact structures peeking out of the sidepods.

Close ups of the Mercedes W07. Click to expand.

To ‘pixelise’ this car was one heck of a challenge. Mercedes really like to use airbrush effects on their cars, and the W07 is no exception. They used the effect on the nose cone (where the Petronas teal makes way for the Mercedes silver, with a bit of dark grey thrown in), on the sidepods (with the same Petronas teal and Mercedes silver with dark grey) and on the engine cover (where there is a broad dark grey that fades into the silver surrounding it). Together with the actual shading and highlighting, the car was incredibly hard to get right. All in all though, I think I managed to do a fairly decent job!

Here’s the Mercedes with the rest of the gang:

Ferrari Manor Red Bull Renault Haas Mercedes BLO

6 down and 5 to go! With the Mercedes, I think I will maybe do another Race Review and FINALLY spend some time on some other projects (yeah, I said that last time and the time before that!).


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Haas F1 VF-16 Pixels!

For my next trick, I will pull the Haas VF-16 pixel out of my files and place it in this here blog!

Haas VF-16

Realistic Version

Haas VF-16 BLO

Black Outline Version

The Haas VF-16 is the product from the newest Formula 1 team to enter the sport. The team is headed up by Gene Haas, of Haas Automation fame, a company that designs and develops CNC machines. In order to promote his CNC machines and company, Gene decided to enter into Formula 1 with a new team.

As they are a new team, there is not a lot of history of Haas in Formula 1. Haas’ racing experience comes from his NASCAR experience, where he started Haas CNC Racing in 2002, which eventually became Stewart-Haas Racing.

The car was developed throughout 2015, utilising former Marussia facilities in England as a European base. Haas also has a close collaboration with the Ferrari F1 team, and have utilised a number of Ferrari components that are in line with the allowable parts contained within the technical regulations. The car uses a 2016 Ferrari power plant for 2016, and the car is driven by former Renault and Lotus F1 driver Romain Grosjean, and former Sauber and Ferrari reserve driver Esteban Gutierrez.

The car itself is quite simple in colour and logos; currently only Haas, Richard Mille (watches) and Alpinestar (apparel) appear on the car. Haas has stated that sponsorship is not a problem for the team at the moment, possibly concentrating on establishing the car and team or the future.The colour scheme was tweaked after the early season testing, with the current white (or very light grey) originally being a darker grey.

I quite liked developing this car in pixels given the simplicity and ease of development. I think the car looks great, the livery is a bit understated, and it is always nice to have a bit more brighter grid!

Here is the completed gang so far:

Ferrari Manor Red Bull Renault Haas BLO

Last time I think I mentioned that I was going to do some other stuff away from the Formula 1 pixels, and I think I might take this time to do that. I have some ideas on some Disneyland related stuff, but I will likely have 10 more ideas between now and next week anyway, so who knows?


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Renault RS.16 pixels!

The Renault RS pixels have been completed! Check out the cool matte finish of the very yellow Renault RS below:

Renault RS16

The 2016 Renault RS.16

The Renault RS.16 is the first Renault branded Formula 1 car since 2010 (In 2011, Renault sold its remaining 25% stake in the team to Lotus Cars, causing the team to be branded Lotus Renault GP). The team decided very late in 2015 to buy back the Lotus F1 team  (car below) and move forward under the Renault name.

Lotus E23

The 2015 Lotus F1 E23

The Renault company reviewed their participation in Formula 1 from mid to late 2015, and reviewed whether to stay in the sport as an power unit supplier, withdraw altogether or make an effort to become a fully fledged team again. Following from the backlash from Red Bull based on the performance of the Renault power unit, Renault decided against withdrawing, instead deciding to buy back the Lotus F1 team (reportedly for £1) and continuing as a car and power unit manufacturer.

Close ups of the Renault RS16. Click to expand.

The car is now powered, unsurprisingly, by a Renault RE16 power unit. Up until late 2015, the car was powered by a Mercedes power unit, and therefore the car has not been fully designed for the Renault power unit. The car is relatively unchanged from the Lotus F1 car, with many similar design features.

Hopefully for Renault the decision to be more involved in Formula 1 is successful or them. I know many people are happy for them to have brought back a bit of colour to the grid, which saw a particular bias towards darker colours in recent years. With the awesome yellow back on the grid, you can’t miss them, and the matte effect really brings something special. Hopefully their performance will catch up to their looks!

So far, I have completed 4/11 cars, and here they all are:

Ferrari Manor Red Bull Renault

I wonder which I will do next! I am actually probably going to step away from the pixels for just a wee bit and tackle some other exciting stuff. Stay tuned!

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2016 Australian Grand Prix Race Review

So, all the background and dare I say infrastructure work on the Race Review project is complete! Celebrate!

OK, so the project will be ever changing as I decide to add things but I would say maybe 90% of it is set, which is awesome!

The Race Review project is a project whereby I painstakingly provide a cool overview of each Formula 1 race weekend, including practice/qualifying/race session results, cool graphics of the cars, additional stats and charts and a cool image on the cover sheet for each race. Pretty cool right?

Over the last 2 weeks I have been building on my previous work that I did last year, setting things up to make things easier in the future for other races. The background work was done now, so I didn’t have to keep repeating my work later. The most recent version of the Race Review looked a bit like this (British GP 2015)

For 2016, and for the 2016 Australian Grand Prix, I am pleased to provide the following!

The concept isn’t exactly 100% complete as I have yet to finish the set of 2016 Formula 1 cars (3.5/11 so far!), so I have been forced to use last year’s set, and have substituted the 2015 Manor livery for Haas for the time being.

There have been minor tweaks here and there, but the major changes:

  • Weather icons for sessions (Sunny through to thunderstorms)
  • Revised qualifying percentage graphics (now includes cars rather than circles)
  • Coloured team icons for other sessions
  • Revised car icons (for season 2016)
  • Revised circuit layout on Cover Sheet
  • Revised artwork on Cover Sheet
  • Revised Tyre Strategy Chart

My plan is to release one of these for every race weekend this year, and release as a booklet (like a coffee table book of sorts). The booklet is A3 (landscape in size).

Lastly, here is the Cover Sheet artwork on it’s own in ‘Art piece’ format:

Aus GP Art Piece

I hope you enjoy looking over the 2016 Australian Grand Prix race wekeend!

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Ferrari SF16-H Pixels!

A new for 2016 – smaller and more frequent blog posts!

This initial post is all about the new Ferrari SF16-H Formula 1 car, and my attempt to pixelise the car like I did last year with the 2015 crop of Formula 1 cars:


2015 Formula 1 Cars

This is all for the Race Review I will be doing once the season kicks off in about 2 wees time. I revisited the pixel work I did last year and started anew, concentrating on improving the look of the cars and give a bit more of a bold feel.

Ferrari SF16-H

2016 Ferrari SF16-H

There it is!

Apart from including the new 2016 shapes and liveries, the method has changed quite a bit too! Namely:

  • Tyres and wheels: The colour of the tyres has darkened, the shading has been improved, Pirelli markings have been improved, wheel rendering has improved.
  • Body Shading: Body shading has now gone down to just 2 highlights and 2 shades. The 2015 cars had 3 for each. The 2 highlights are used for general light and refections, and the shadings are for different levels of darkness.
  • Body Design: The proportions and design of the body has been cleaned up. In 2015, the rear wing was higher than the top edge of the engine cover, which was buggy.

From this, I will develop the rest of the cars for implementation into the Race Review work happening throughout the year!

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Belated 2016 welcome!

Hello and welcome to 2016. I realise that by now it is almost 2 months in to 2016, but it has really been my first chance to update this blog since the year began, so please forgive my belated-ness.

This year has started with an increased vigor, excitement and optimism, together with the harsh realities of time and pressures to succeed. Fun fun!

Formula 1 2016 Season Race Review

The 2016 Formula 1 season is almost upon us, with pre-season testing starting yesterday on the 22nd of February. 8 days of testing will go ahead before the season kicks off in earnest on March 28th for the first practice sessions.

Last year I developed a concept for a Formula 1 Season review, with a page dedicated to each race weekend, showing things like practice, qualifying and race results, and some other infographical items such as tyre strategies.

Initial versions of the Race Review for the 2015 British Grand Prix

I didn’t quite make it to finishing it last year as I was still working on the concept and layout, but I have been working on refining the layout and concept, including the splash page, and have come up with the following style.

Current versions of the Race Review, new splash page on the right

To be completely honest, the overall design hasn’t changed too much. The major change to the concept was to reduce the size down to an A3 standard sheet size, for better costs down the track if I were to ever get the designs printed. I toyed with the idea of having the practice sessions lined up at the top as opposed to the side as it is now, but the sizing just wasn’t working very well. So, on the side they remained. Other information from the previous version remains, including visual qualifying results, race history charts and tyre strategy.

One of the new additions to the layout is the introduction of weathr icons to show the weather on a particular day. This will be useful for when a particular session is wet, but will also tell how wet a session was (i..e stormy as opposed to showery). The con set looks like this.

Weather Icon Set

Race Review weather icon set (snow, storms, rain, showers, overcast, partly cloudy, sunny/clear)

I still have to implement night-time icons, including icons for night time rain just in case we get something like that, however i don’t think I’ll be using the snow icon very much at all 🙂

With the 2016 Formula 1 cars having recently been launched, I can also start to develop the car graphics. Last year I developed pixel-art style graphic which have proven to be quite popular. I was not satisfied by the realism they provided and have been experimenting with something a bit more realistic, especially considering that I plan to include team-sheets as well i the Race Review. I have begun developing something based on the newly released Ferrari SF16-H:

Ferrari SF16-H (early work)

Obviously this isn’t finished, but I am not 100% convinced on the style so far, so I may try something a bit more realistic. The good news is that it will serve as the basis of the other cars, but one of the aims of this task was to reduce the workload in producing the other cars by converting to a more realistic approach.

As the F1 season kicks on, I will start to develop the weekends as they come about. Before the start of the season I hope to knock off a chunk of the cars and present them on this blog as soon as I can!

Sunbury International Circuit

The Sunbury International Circuit design continues into 2016. Admittedly i have put this on the back burner a bit on order to concentrate on other projects, which is a shame, however the design of the circuit is really in its last phases.

Since last time I have concentrated on the realistic top down design of the circuit. This design also considers things like circuit access, circuit provisions, and spectator access. The top down view includes grandstands and viewing mounds, as well as the three design features, the train station (completed, to be CADed), the main grandstand (completed, to be drawn up) and the main put building  (incomplete).

The current state of the project is shown here:

SIC RL Layout 20160224


I plan on developing the car access to the circuit, and I am trying to consider what would happen without the outer ring road  (large road that goes from left to the middle top). I need to develop a way in which cars can get in and out of the circuit without causing major traffic issues (although this may just be inevitable).

Further to this, I need to complete the pit building design, draw up the main grandstand design and implement into the top down view and finish up the layout design for the circuit. The main grandstand currently looks a bit like this:

Grandstand snippy 20160224

After this I still would like to develop a design book of the circuit, showing the history of the design, as well as a promo book as a mock marketing for the circuit itself.

Single Seater Racing Car Design

Late-ish last year I started a project to develop a realistic racing car design that was designed to tackle some of the issues currently faced by Formula 1. The main issue today is the inability for cars to follow one another due to the presence of turbulent air – the turbulent or ‘dirty air’ that comes off a car ahead causes the performance of the car behind to drop off, causing the car to be unable to overtake. This leads to fairly processional racing, whereby cars are unable to attack each other because either they cannot get lose enough, or extract too much from the tyres in order to gain time on the car in front, meaning that overtaking becomes meaningless.

One of the ways to combat this is to implement a ground effect to the cars. Ground effect uses the sidepod design as downforce generating devices that are largely free from the effects of turbulent air. The sidepods (which house things like the car radiators for cooling) are shaped like aerofoils, producing downforce. However, in order for these devices to work efficiently, the airflow underneath needs to be effectively sealed from the outside. These seals were known as ‘skirts’. Ground effect was largely popular in Formula 1 in the 80s when the technology was developed, and by implementing the design, Formula 1 cars ended up having their front wings largely removed, such was the effectiveness of ground effect.

The drawback to a ground effect was that when the seal was broken, outside air would enter the underside of the sidepod, and a dramatic loss of downforce would occur. This mean cars would lose control, and an accident would likely occur. This of course was back when circuit safety standards were still a bit primitive, however there remains a risk of accidents occurring with a full ground effect being implemented on Formula 1 cars today.

All that said and done, my concept in development tries to implement ground effect by implementing a limited ground effect. A concept 3 view study design is shown below.

Untitled 4 view rough

The sidepods on both sides of the driver cockpit (middle grey rectangle on the top view) house the aerofoil shaped sidepods. The skirts in the concept act the same way as the design from the 80s, however I have mandated a 20mm gap between the skirt and the road. This will enable any loss of downforce to be less dramatic. Furthermore, The floor of the car extends out, thus also helping to reduce the risk of outside air entering underneath the sidepod. The design also features scoops to divert air away from the rear wheels, and small venturi tunnels that create downforce and help divert air through the car out the rear rather than along the outside of the moving wheel. The front wing is simplified due to the increase in downforce from the sidepods, which reduces the sensitivity of the car in turbulent air.

The other design factor I wanted to explore (but not necessarily implement) was a closed cockpit. Closing the cockpit on a Formula 1 car is a currently a fiercely debated topic,with drivers, fans and team members divded on what the best thing to do would be. Some are happy for the increased safety, but others say it goes against the sence of Formula 1. Either way, I wanted to explore the options, and explore them properly.

Here’s a (not-so) quick sketch I did of the above concept with a closed cockpit:


I am still working on the engineering side of a closed cockpit, and whether it will actually help or hinder driver egress, but my work continues!

Screen Printing style Formula 1 artworks

While undertaking my Race Review layout design, I developed the Lewis Hamilton Mercedes art piece below. I was really intrigued by the design process, and the reception to it was really great, so I took to trying out another image, this time the Ferrari 641 driven by Alain Prost. check it out!

Vienna 12 Hour Display

Viernna 160603 to 1150

A slight aside to the usual work I have been doing. There is a website called fotowebcam.eu that takes photos of places in and around the European alps, mostly concentrated in Austria and Germany, that automatically take photos every 10 minutes. I had this idea, based on a similar idea I saw weeks ago, to develop a ‘timeline’ using these photos.

The above is the city of Vienna from 00:00 to 11:50, with each strip representing a photo every 10 minutes. The timeline shows night time in the early morning, followed by sunrise and the morning sun.

I think this is a really great way to show the passing of a day in a particular location – the way the city looks with all ligths on, during the beautiful sunrise, and when the city is bathed in sunlight thereafter, revealing many more different aspects of the city.

I originally had developed one of these over a 24 hour period, but couldn’t get the nuber of strips to line up, forcing me to start smaller to get the process right. I have also half developed a piece like the above, but having a shot for each day of the year at 13:00. It looks not too bad, if not a bit messy!

That’s it from me for this round!

Welp, that’s all I have to offer this time around, but stay turned as I hope to be able to update this blog a bit more often than the bi-monthly schedule I seem to have made myself.

I will continue to develop the Race Review work, including developing the 2016 F1 cars, and will continue work on the Sunbury International Circuit and Racing Car design, plus whatever else comes in between!

Finally, I now have Instagram! Woohoo! You can catch me at the following places:

Instagram: https://www.instagram.com/stylepixelstudios/

Facebook: https://www.facebook.com/stylepixelstudios/

Twitter: https://twitter.com/Stylepixstudios

Email: adam@stylepixelstudios.com.au

‘Til next time!

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